Mystical orb runner · Zombii Arcade original

Cloudstep

Roll a glowing stone orb along ancient skyways, hop broken bridges, and weave through ruins above the mountain mist.

Play Cloudstep

Zombii Arcade original

Cloudstep

Score0
Distance0 m
Pace1.0×
Rune ward0/6
Best0

A path above the clouds

Waking the skyway…

Carving a route through the mountain mist.

Find your flow

Hold Left / Right or A / D to steer. Make a fresh press in the bend’s direction as you approach it to turn. Space or Up to hop. P to pause. At a split, choose either direction. Miss a turn and the run ends. Collect six runes for a ward that saves you from one hit. Grab a gold magnet to draw nearby rune stones to you for eight seconds.

Learn the game

How to play Cloudstep

Stay on the skyway, clear the ruins, and collect runes as your orb gains speed.

Cloudstep gameplay
Read the skyway ahead: clear low obstacles with a hop and make a fresh input at each bend.

Choose your controls

Keyboard and touchscreen

Desktop

Hold Left / Right or A / D to steer freely, Up or Space to hop, and P to pause. Make a fresh left/right press as you approach each bend to turn. At a T-junction, choose either direction.

Phone or tablet

Drag to steer; swipe left/right or press an arrow button near each bend to turn. Swipe up or tap to hop.

Scoring & progression

Distance, runes, and cleared obstacles add up

The skyway score is four times your traveled distance, rounded down, plus bonuses. Each collected rune adds five points and each cleared hazard adds ten. For example, 100 distance units, six runes, and three cleared hazards give 400 + 30 + 30 = 460 points. The saved personal best uses this combined score.

Understand the challenge

What to watch in Cloudstep

Steering and turning are different actions

Holding Left or Right moves the orb across the skyway. At a bend, make a fresh press near the corner to approve the turn; simply holding your steering direction does not count. At a split you may choose either visible branch. Missing a turn sends the orb off the route.

Runes, wards, and magnets

Six collected runes charge a ward that saves one hit. A gold magnet attracts nearby rune stones for eight seconds. Jump broken paving and low obstacles, but steer through the opening between tall ruins. A ward helps with a hit; it does not replace the input needed at a missed corner.

Build a better run

Cloudstep strategies

  1. Steer into a good position before the corner, then make the separate turning press as you approach it. Do not hold a direction and assume the bend is approved.
  2. Keep an eye on the next landing while jumping. A clear gap can still lead into a ruin that needs a sideways correction.
  3. Use a magnet to collect from a safer line instead of weaving after every rune. When pace rises, protecting your route is more important than collecting a single stone.

Common questions

Before your next attempt

Why did I fall even though I was holding the correct direction?

A corner requires a fresh turn input near the bend. Holding a direction only steers across the current path.

Can I turn either way at every corner?

No. Ordinary corners require the direction of the path. Only split junctions provide two visible branches and accept either choice.

Where is my personal best saved?

Your best is stored in this browser on this device. There is no account or online leaderboard. Clearing this site's browser data removes the saved record; using another device or browser starts with its own record.