Lunar runner · Zombii Arcade original

Moonstride

Run the moon’s surface, skim obstacles for close-call bonuses, collect reserve jetpack boosts, and survive craters, asteroids, and UFOs.

Play Moonstride

Zombii Arcade original

Moonstride

Moon surface relay

Keep moving.

Jump with Up or Space, then press again mid-air to fire your jetpack. Hold Down to duck asteroids.

How to play

Watch the route ahead as the moon races by. Press Upor Space to jump, then press it once more mid-air for one jetpack boost. HoldDown to duck face-height asteroids. From Level 3, faster UFOs and mixed obstacle lanes start showing up. Grab cyan boost cells to store one emergency third jump; collecting another while charged adds 15 meters. Skim past an obstacle for a close-call distance bonus, while every clean obstacle builds your dodge streak.

Moonstride: Jump with Up or Space, then press again mid-air to fire your jetpack. Hold Down to duck asteroids.

Learn the game

How to play Moonstride

Keep the astronaut moving through craters, shifting asteroid lanes, and fast UFOs as the moon accelerates.

Moonstride gameplay
Watch the obstacle height and the surface ahead together to choose between a jump and a duck.

Choose your controls

Keyboard and touchscreen

Desktop

Press Arrow Up or Space to jump, then press it once more mid-air for one jetpack boost. Hold Arrow Down to duck face-height asteroids.

Phone or tablet

Tap to jump, then tap once more mid-air for one jetpack boost. Swipe down or hold to duck face-height asteroids.

Scoring & progression

Distance includes your close-call bonuses

Your record is the number of meters traveled. Forward progress increases that total, and close passes can add bonus distance. Clean obstacle clears build a dodge streak. Staying alive remains the foundation of a good run: a risky bonus is not worthwhile if it leaves you without a landing route.

Understand the challenge

What to watch in Moonstride

A jump and a mid-air correction

The first press jumps from the surface; another press in the air gives one jetpack boost. Ducking is a separate response for face-height asteroids. Craters, airborne rocks, and UFOs ask for different decisions, so being in the air is not always the safest option.

Keep a reserve boost

Cyan cells store one emergency third jump for the mixed lanes that appear after Level 3. Collecting another cell while already charged adds 15 meters instead. Keep the reserve for a landing that turns dangerous rather than spending it on every ordinary obstacle.

Build a better run

Moonstride strategies

  1. Look beyond the first obstacle before jumping. Your landing point matters as much as clearing the obstacle directly ahead.
  2. Delay the regular mid-air boost until it gives useful extra height or distance. Pressing twice immediately uses up your correction early.
  3. Duck a face-height asteroid when the ground is safe. Save jumping for a crater or a low obstacle that actually requires it.

Common questions

Before your next attempt

Why could I jump three times on one attempt?

A stored cyan boost cell grants an extra emergency jump beyond the normal ground jump and mid-air boost.

Does a bonus cell stack multiple reserve jumps?

No. You store one reserve. Another cell while charged adds 15 meters rather than a second reserve.

Where is my personal best saved?

Your best is stored in this browser on this device. There is no account or online leaderboard. Clearing this site's browser data removes the saved record; using another device or browser starts with its own record.